Without even waiting for Valve to make the first move, DAVLevels decided to make a mod that satisfied those demands. Prior to Blue Shift even being release, HL fans were clamoring about playing as one of the BM security guards. The player is one of the Barney guards that is on post in one of the entrances of the Black Mesa facility When the chaos starts you realize that Kate, your college, code name 'Azure Sheep' is in the complex and in big dangers. I am using the Absolute Redemption HD mod in the screenshots below, it can be found here.Īzure Sheep is a single player mod for Half-Life. The locale are varied and interesting and the the location that stands out the most is "Half-Park", a grisy amusement park full of working rides and games. The pull of Absolute Redemption is its half-serious tone, it isn't above having a bit of dark humor. If fact, you'll see plenty of cutscene in this mod.Īs for the gameplay, its your standard Half-Life gunplay. The mod begins with some impressive Gman voice acting and a cutscene. and so on and so onĪbsolute Redemption starts off as a continuation of the original game. the Xen race would be oppressed by the armies from the far side of the portal. all Xen would be drained of their lifeblood. a portal would be opened between two universes. I’d rather you did NOT re-host this elsewhere.DOWNLOAD (RTSL) [It was written in the ancient scrolls of Xian. Leave a notice in the comment section of this file on expression that you are using it. You can use this in a mod you are working on. The pack was made to fit vanilla half life and not mods. Most issues when using this in mods revolve around stretched textures here and there and signs that are not sizing properly. These can be used in preexisting mods and for the most part will work. Any issues take a picture and PM me and I’ll try to address it. These are issues in vanilla HL2 maps themselves. Also there are a few misaligned textures and where two textures sit side by side with one a tad darker than the other. ![]() So you might see the exact same texture next to itself, one looks fine while the other does not. As these are HD, a lot of the textures are 2048x2048 while some are bigger. ![]() ![]() I’m not a maper but from what I can tell, in some instances the game is expecting to work with a specific size (512x512) texture. I used a lot of FF style overlays on 90% of the textures to enhance detail. I tried my best to not have too much repetition in textures. I also made half dozen or so new FF style overlays and edited a few of FF’s overlays. I also went through every VMT to try and make sure all the settings are correct.ĭecals and overlay ARE part of this pack as well as the FF folder. Or I used them elsewhere that I thought they would fit. So any files that were made special, like the cinematic textures that were part of most of these packs were removed as those named files don’t exist in the game. I started with the main files from the game and only replaced those files. I did NOT haphazardly just throw all this together and hope for the best. Like EP2 not part of the pack or frequent purple textures here and there. The different packs had some glaring issues that made them unusable. I’ve also edited or completely remade about 400 textures. It was put together from: Cinematic mod, HD overhaul, vanilla re-mastered 3.1, Munabcho INC and various others that I’ve lost track where I got them from. Coming soon.ġ0/31/21 Several updates and I redid the blood splatter. I've decided to combine (pun) this with my props pack to make a total all emcompasing pack. 11/30/21 This will probably be my last release.
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